To produce AAA-quality Organic and Hard Surface Models for new Animation.
Mainframe Animation Studios March 2024- Present
CG Senior Modeler - Unicorn Academy
Modeling Characters, Environments, Hard Surfaces, & Props for “Unicorn Academy”
Create BlendShapes for Characters
Collaborates with designers, riggers, surfacing artists, animators, and technical directors to facilitate optimal shot production while adhering to the schedule and quota fulfillment.
Collaborates with the rigging team to set up articulation points for animation.
Mainframe Animation Studios November 2022- March 2024
CG Asset Supervisor - CoComelon
Overseeing the technical and creative process for all assets in the show.
Working closely with the Art director to ensure the show's artistic vision.
Led in-house artistic staff.
Growing and mentoring the in-house team of artists and department leads.
Relish Studios January 2022- November 2022
CG Modeling & Texture Supervisor – Mia & Codie, Barbie, and Polly Pocket
Supervise Modeling & Textures of Environments, Hard-surfaces, Props, and Characters.
Resolve design problems with the creative team.
Help to improve the pipeline of the studio.
Nickelodeon Animation Studios May 2021 - January 2022
Lead Environment Artist - Santiago of the Seas
Model environments, hard-surfaces, and props.
Resolve design problems with creative supervisors.
Review in-house and overseas assets.
Rig the environment and props.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios February 2021 - May 2021
Lead Environment Artist - Big Nate
Model environments, hard-surfaces and props.
Resolve design problems with creative supervisors.
Review in-house and overseas assets.
Rig the environment and props.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios September 2020 - February 2021
Lead Environment Artist - Santiago of the Seas
Model environments, hard-surfaces and props.
Resolve design problems with creative supervisors.
Review in-house and overseas assets.
Rig the environment and props.
UV map environments, props and hard surfaces.
Neko Productions July 2020 - October 2020
CG Environment Artist - Video Game - Vineyard Valley
Model environments.
UV map environments
Create & Bake Displacement Maps
Nickelodeon Animation Studios July 2018 - December 2019
Lead Environment Artist - Santiago of the Seas
Model environments, hard-surfaces and props.
Resolve design problems with creative supervisors.
Review in-house and overseas assets.
Rig the environment and props.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios October 2017 - July 2018
CG Environment Artist - Wonder Park (T.V Show)
Model environments, hard surfaces and props.
Rig all assets included in the environment and hard surfaces.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios February 2017 - October 2018
CG Environment Artist - Lucky (T.V Movie)
Model environments, hard surfaces and props.
Rig all assets included in the environment and hard surfaces.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios September 2014 - February 2017
CG Environment Artist - Teenage Mutant Ninja Turtles
Model environments, hard surfaces and props.
Rig all assets included in the environment and hard surfaces.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios December 2015 - June 2016
CG Environment Artist - Albert (T.V Movie)
Model environments, hard surfaces and props.
Rig all assets included in the environment and hard surfaces.
UV map environments, props and hard surfaces.
Nickelodeon Animation Studios February 2014 - September 2014
CG Asset Finalizer - Teenage Mutant Ninja Turtles
Conducted final checks and fixes to approve assets for animation.
Create of low resolution and proxy models for use in animation.
Made model and UV adjustments during the modeling process, including modeling some props from scratch.
Rigged and create shaders for simple props.
Nickelodeon Animation Studios June 2012 – February 2014
Office Services Assistant.
Manage office/building malfunctions and assemble employee workstations.
Responsible for company shipments and inter-company pick-ups.Schedule meetings/special events and learned Schedule.
Student - Online 3D Tutor at Academy of Art University January 2011 - July 2013
Lectured students in 3D subjects.
Internship at Nickelodeon Animation Studios. Burbank, CA Fall 2010
Office Services.
Assured multiple departments were properly stocked and in charge of ordering new supplies as needed.
Proper processing and delivery of mail and packages.
Attended Nick University courses, including: character design with Joel Fajnor.
Shadow, Sergio Lorenzo, Senior CG Artist in Nickelodeon Animation Studios.
ITT Technical San Dimas, CA June 2008 - August 2010 Instructor in Computer Animation & Game Design.
Lectured and motivated students in traditional art and 3D subjects.
Shadow Machine | September 2021 - October 2021
Model environments, Hard-Surface for “Strange Planet”.
UV Environments & Hard-Surface
Nickelodeon Animation | August 2016 - September 2016
Model environments for "Glitch Techs" (Animation Test for Developing)
UV map environments.
CG Prop Modeler "Book Of Mojo" July 2015 - February 2016
Model props for "Book of Mojo"
Rig all assets
UV map the props.
Model an Organic and Hard Surface for Eric Robles September 2012
(creator of Fanboy & Chum Chum)
Maya (Organic, Hard Surface Modeling, and Texturing)
Substance (Texturing)
Z-brush (Modeling), and Adobe programs
Gnomon Schoolof Visual Effects, Games+Animation -Hard Surface Modeling -Texturing and Shading
Academy of Art University-San Francisco, CA MFA Animation + 3D Modeling - Fall 2008 – Sprint 2012
The Art Institute of Fort Lauderdale, FL Bachelor of Science Media Art and Animation –December 2007
America Red Cross. California, Active donator of blood and platelets for Cancer patient.
National Marrow Donor Program "Be The Match", Enlisted for bone marrow donation if a match is found.
ITT Technical Institute-San Dimas, California, In Recognition for Outstanding Performance